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First, in a situation of stress, a person’s attention is rarely focused on the psychological effects of stress. Trainees would benefit of being continuously informed of their level of stress while playing a highly captivating video game so they could learn to better detect signs of stress and use the appropriate coping strategy. Second, biofeedback in the video game reinforces the learning process with a positive reward and an increase in perceived self-efficacy when stress management skills are mastered. A third benefit is to allow instructors to manage the training session to the individual’s needs. Another advantage is the possibility to force trainees to master their stress management skills in order to win by reducing the player capacity to play efficiently based on
real-time physiological data. An example of this would be if the soldiers stress increases the biofeed program would make it harder to aim at a target as if a solider was is real combat. |